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Designing Handheld Devices That Don’t Hurt

What's behind the lack of useful thumb-reach and hand-grip data for designers of handheld devices, and how can designers gather their own?

Project Inform Marquee
Building an MVP app in just eight weeks
In the spring of 2020, as the COVID-19 pandemic forced us to work apart, Delve’s leadership launched an internal pitch competition.
12 Article Dave Onyourown
You’re on your own
All right, who do I blame for this?
06 Case Study Dexcom Librarian
#InstantGratification
“Wait. Is that it? Did the needle already go in? I can’t believe it!”
06 Article Michael Dome H1
I say “Dome of Awesome” and you say…
When I’ve said “dome of awesome” to people, they generally respond with something like, “What is it? I want it. I want to be in the dome of awesome!”
06 Article Amrish No Threat H1
Designing systems instead of assigning blame
In the immediate aftermath of any newsworthy accident, we often hear the words "human error" or "user error".
06 Article Stef Norvaisas A H1
User Experience Research at LinkedIn
Julie Norvaisas, who is my sister (learn more about sisters in research in this blog), co-founder of Design Strategy and Research at Design Concepts, and now Director of User Experience Research (UER) at LinkedIn, joined us recently to share her perspective on how she approaches user experience research at LinkedIn.