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How Design for Misuse Creates Safer Products

Design for misuse is less about modifying users' behavior and more about allowing a tool to continue to be functional, given the likelihood of certain behavior.

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Non-Finito Prototyping: A New Technique for Digital-Physical Product Design
In art, an unfinished work remains unfinished. In design, an unfinished work opens up possibilities for the user.
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Using Digital-Physical Workflows to Master Integrated Product Design
For many years, digital products were designed separately from analog or physical devices, and the user experience was largely defined by screen size. That’s no longer the case.
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How Does ‘Hick’s Law’ Apply to Product Design?
Regardless of what you're designing, the options you present to users should be simple and straightforward.
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7 Principles for Designing Great Digital-Physical Products
Adding a sensor or touchscreen to just about any product has become cheap and straightforward. But it doesn't always make things better for the user.
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Ingenious Engineering: Ballpoint Pens
The ballpoint pen eliminated the need for messy fountain pens and all the problems that came with them. This breakthrough invention forever changed the way we write.
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Applying the Pareto Principle to Product Development
The Pareto Principle is a great tool for project teams when they’re trying to decide where to focus their energy and efforts.