‘Tell, Don’t Ask’ Is a Design Principle for Simplified Embedded Systems
There are an infinite number of ways to write the software for an embedded system. How do you decide which way is the right way?
‘Tell, Don’t Ask’ Is a Design Principle for Simplified Embedded Systems
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Innovation Is Ongoing: Next-Gen Product Design Strategies
Version one of a new product is what gets people excited, but versions two and three are what will really establish you as a successful innovator.
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Biomimicry for Innovation: Your Amazing and Infinite, New LEGO Set
Why are LEGOs so awesome? Because you can mix and match them to create an endless variety of new things. The process is analogous to typical front-end innovation.
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Usability and Innovation: Friends or Foes?
Are usability and innovation inherently at odds? Here are three ways to resolve the tension.
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Psych for Product Development: Research to Inform Multisensory Design
At Delve, our design philosophy seeks emotional outcomes through rational thinking. As with all things, our slant remains pragmatic as we gain more experience with multisensory design.
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Human Factors Without the Human
To be successful and safe, automated systems need to work as a team with a human partner.
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10 Design Principles for Product Development Teams
We're committed to sharing our favorite design principles. Here is part 3 from Delve's strategists, researchers, designers, and engineers.
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