Insights
Advice for product innovation, design, and development
The Future of Engineering
Educating tomorrow's engineers will take more focus on teaching creativity, inclusivity, hands-on and team learning without losing site of the fundamentals.
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Captain Contrarian: Innovation by competitive attack
User-centered design is great, but it if your competitors also invest in user research it may be time to do some contrarian exercises for stronger strategy.
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Culture Reel: A Bit About Us
The video captures Delvians talking about how we got into design, what we’re most curious about, and what excites us about working here.
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Service Experience Jam: Designing cool service sh*$!
As part of a global weekend service experience challenge, we took the concept of quantified self to new intestinal territory.
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The Role of User Experience in Product Design
This presentation provides an overview of user experience design, its origins, some tools and processes and how the practice may evolve in the future.
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Favorite Things: Diptyque Philosykos Solid Perfume
Thoughtful multi-sensory design transforms the act of opening a perfume pouch into a sensuous expression of luxury.
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The Core Principles for Creating an MVP
A Minimum Viable Product approach to product development can speed things along—if you know what you need to learn.
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Three Essential Ingredients for Tidying up Design Insights
Finding meaning is what transforms research insights into insightful tools for initiating change.
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The Six Prototypes Every Startup Needs To Make
Smart startups spend on prototypes. Different levels offer different benefits along the process journey — here are six of the most important to make.
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Find the Right People to Inspire Your New Product Design
Setting inclusive screening and recruitment criteria for design research projects can help yield the insights that will power your product design.
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How to Innovate by Spotting and Applying Trends
Have you ever read an article about design trends and
wondered, “Where on earth did
THAT come
from?”
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Design approach selected for adjustable hand cycle
The Lend a Handcycle project takes a leap forward with the selection of a scissor-jack design for seat adjustability.
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The End of Product Failure
What are the odds a new product will still be around in two years’ time? And, how do we decide what to design today?
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Our 15 Favorite Branded Interactions
We polled the office on favorite branded interactions and narrowed everyone’s nominations down to 15 brands who do it well. Here’s the list of brands and the interactions we consider to be successful.
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Can Interaction Design Save the Internet of Things?
There was a lot of talk about the Internet of Things this year at SXSW Interactive 2015. And yes, there were a lot of cool Internet-things.
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Man and machine
Recent workplace deaths involving robotic arms are a new variant of the dangers that come with using powerful tools.
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Suck up, tear down
An Electrolux from the '50s inspires a head-to-head comparison with a Dyson Animal. Let's just say there are some trade-offs.
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Uncertainty changes expectations
International travel offers time to knit...so why not knit an experiment in uncertainty?
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Creating a bike that works for all kids
Progress is being made in our quest to design a fully adjustable hand cycle that can accommodate children with physical disabilities as they grow.
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What type of innovator are you?
When it comes to innovation, it truly takes all types. Do you know if your team has all the perspectives it needs?
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What Will Healthcare Look Like in 2065?
We did a thought experiment and traveled 50 years into the future to glimpse the future of healthcare and of the patient's user experience.
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AmpStrip Design Wins Spark Award
Our industrial design for the AmpStrip, a 24/7 heart rate and activity monitor, recently won a Gold Spark Award.
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Beyond the Screen: Design a High-Impact, Holistic User Experience Across the Entire Customer Journey
The worlds of physical and digital product design are on a collision course. Interaction designers should take note.
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Finding Simplicity in the Complexity of the Internet of Things
Is the IoT feeling overwhelmingly complex? Here's seven rules to extract simplicity from complex IoT product design projects.
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Designing a Family Internet of Things (FIoT)
Connected devices too often rely on a "master operator" framework that ignores the wonderfully messy realities of family life.
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Empathy is key to new product success
An energizing day at a Microsoft Accelerator Day for entrepreneurs provides a good reminder that above all, know thy customer.
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Writing an ebook is e-xciting
Delve just published its first ebook on this interesting point in time when technology and society are entering new territory.
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Designing Handheld Devices That Don’t Hurt
What's behind the lack of useful thumb-reach and hand-grip data for designers of handheld devices, and how can designers gather their own?
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Connect with Success By Knowing Your Blind Spots
Designing and delivering successful connected products requires a whole new set of skills. Do you know your team's blind spots?
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What’s New in Human Factors for Medical Devices
We noticed more discussion in general this year of user interface (UI) design, often in the context of smart devices. We anticipate UI becoming a stronger focus in upcoming HFES conferences as it continues to become clear that ineffective UIs represent the highest risk to safety and efficacy.
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"Delve brings strengths that we don't have, which is why I'm looking forward to working with them again."
Vamsee Pamula, Founder & President, Baebies