Consumer Products

Advice for product innovation, design, and development
2024 05 24 DFM 7 things HERO
Design for Manufacturing (DFM): 8 Principles Every Product Designer Should Know
Even great designs fail when manufacturability gets overlooked. Learn eight principles every designer should apply to reduce risk, avoid waste, and ensure your product is ready for real-world production. Need a broader strategy? Download our white paper on building resilient product development pipelines.
2024 02 13 Defuzzing Innovation Process HERO
Defuzzing the Innovation Process
Early-stage product innovation is full of ambiguity. This article shows how to bring structure to that uncertainty—so your team can identify the right opportunity, align faster, and reduce downstream risk. Learn practical methods for clarifying vague challenges—and why that clarity is essential for successful product development.
2024 12 19 next gen product design strategies HERO
Innovation Is Ongoing: Next-Gen Product Design Strategies
Launching a product is just the beginning. In this article, you’ll learn why lasting innovation depends on how you plan for what comes next—from evolving user needs to version 2 improvements and system-level decisions. If your team is thinking past the launch, this article offers strategic considerations for sustaining momentum—and making smarter product decisions over time.
2024 12 12 psych for prod dev research to inform multisensory design HERO
Psych for Product Development: Research to Inform Multisensory Design
At Delve, our design philosophy seeks emotional outcomes through rational thinking. As with all things, our slant remains pragmatic as we gain more experience with multisensory design.
Ramiro mendes Cj S3 Qs Ruxn E unsplash cropped
10 Design Principles for Product Development Teams
We're committed to sharing our favorite design principles. Here is part 3 from Delve's strategists, researchers, designers, and engineers.
Rachit tank 2c FZ FB08 UM unsplash cropped
10 More Design Principles for Better Products
Here are ten more of our favorite design principles, explained.
Dillon mangum 9489s Ffgk4c unsplash
10 Design Principles for Better Products
These are principles we’ve been curious about at some point during the course of our careers, and we thought others might be interested in learning more about them, too.
Header hands crop
Biomimicry: What Would Nature Do?
What could biology possibly have to teach engineers and designers?
2024 11 21 Io T Superpower HERO
What’s Your IoT Product’s Superpower?
Remember the Coolest Cooler? The most popular Kickstarter product of all time when it launched in 2018, the connected cooler was a perfect example of what happens when a hardware startup underestimates development and manufacturing costs.
12 JUL Audi crop
Brands That Really Connect
Brands that push their products mostly via ad campaigns, websites, and packaging are missing an important opportunity: the point of connection.
2024 10 08 3 biggest roadblocks HERO
The Three Biggest Roadblocks in Product Development
We see startups encountering the same set of roadblocks over and over again. Here are the three biggest sore spots and our advice on how to get around them.
Inline glamour
Making a Complex Device (Feel) Simple
We’ve noticed a common thread running through all our work—research, strategy, mechanical and electrical engineering, industrial and interaction design—we make the complex simple.
Hardwarewkshp HEADER
It Takes a Village to Raise a Hardware Product
Entrepreneurs going into hardware face a hefty learning curve, and missteps can end up costing them later in development.
Sil Val HEADER new6 1 cropped
What Can You Learn About Product Development from HBO’s ‘Silicon Valley’?
Silicon Valley really speaks to us as interaction designers, user researchers, a mechanical engineers, and software engineers. There have been many times we wanted to jump into the screen and right the ship.
Cropped
The Happy Marriage of Industrial Design and User Interface Design
More and more, people are conditioned to interact with their objects. Products developed according to a siloed industrial design process have little chance of fulfilling these new expectations.
2024 09 03 Zen Art of User Onboarding HERO_white
Zen and the Art of User Onboarding
As the products we use every day become increasingly complex, the art of user onboarding has taken on greater significance. But there’s more to consider than simply front-loading your product with all the information your users might need to know.
2024 08 27 Automotive Cockpit HMI HERO
On Your Mark, Get Set, Go: Takeaways from Automotive Cockpit HMI
How do you create an in-car interface that is engaging, exciting, easy to use, and doesn’t distract the driver?
2024 05 22 tecnologies age aware design
Four Promising Technologies for Age-Aware Design: Let’s Think Actively About Aging
Aging consumers are an ideal market, with plenty of free time and unprecedented disposable income. We should get serious about age-aware design and tech for older adults.
2024 08 21 Headless Provisioning HERO
What Is ‘Headless Provisioning,’ and How Can We Make It Easier for Users?
Headless provisioning is part of the unboxing experience — specifically, it’s the part when a user connects the device to the Internet for the first time. Unfortunately this process is often confusing for users.
2024 08 13 Branding and Joy HERO
Branding and Joy (A Love Story)
Once upon a time, branding was good for companies but not so good for consumers. That’s no longer the story.
Experience coca cola HERO
Experience, the Real Thing
The real opportunity is to allow people to make their own meaning for the brand through their own unique experiences with it.
2024 07 24 Be Visionary HERO
Be Visionary: Four Steps to a Visionary Product Strategy
If your brand helps consumers solve a problem or achieve a goal as only your brand can, you have a product experience that will create a brand evangelist.
Smartphones to insert your device pt2 HERO
When Smartphone Patterns Don’t Apply: Designing User Interfaces for Specialized Contexts
The most glaring difference between a smartphone and other UI-centric products is that a smartphone as a device doesn’t consider specific context of use. Here are some scenarios where smartphone patterns might not work.
20140722 microwave smartphone mashup
Design Lessons from Smartphones: Universal Interaction Design Principles for All Devices
Want your product to “look, feel, and act like an iPhone"? You can rely on some fundamental design principles that are universal to all mobile device experiences — many of which are informed by the ubiquity of smartphone and tablet devices.
2024 07 12 next new normal HERO
The Next New Normal in Technology and Interaction Design
We’ve identified technologies that will cause big and small shifts in the next few years and looked at how they are changing the practice of interaction design.
2024 07 10 Processes that Guide Creativity HERO
The Processes That Guide Creativity
Moments of inspiration aren’t unusual at all; practically any product innovation you can name has benefited from several. And if they seem to happen out of the blue, it’s because that genius was primed.
Odissei q YFN Hh1k HQ unsplash smaller
Don’t Let Order Bias Distort User Research
We’re passionate advocates for user research and the critical role it plays in product design. But not all research is equal.
2024 07 02 Rational Guide to Brainstorming HERO
A Rational Guide To Brainstorming
Brainstorming can be very effective - if we don’t get lazy. At Delve, We subscribe to the notion of “more brain; less storm.”
2024 06 26 empathy essential HERO
Why Is Empathy Essential for Design?
The short answer: Empathic design makes us better designers.
2024 06 25 UX Design Orchestra HERO
All I Really Need to Know About UX Design I Learned from the Orchestra
The clarinet led me to an exciting music career. Along the way, the clarinet also taught me six user experience design lessons.
2024 06 19 Usability Lab HERO
The Case for Product Usability Testing in Simulated Environments
Why do we regularly transform our usability lab into a kitchen, hospital room, garage, bathroom, living room? It’s not because we’re filming a movie.
2024 06 18 RF Antenna Design HERO
On-Ramp to Electronic Product Design: 6 Key Considerations for RF Antenna Design
Now that everything from phones to automatic sprinkler systems have functionality that requires an internet connection, most of our clients’ products need some kind of communications rig. Most often, that means a radio frequency antenna.
2024 06 12 User Research Anthropology HERO
All I Really Need to Know About User Research I Learned from Anthropology
Whether I’m validating a medical device or working on the next big thing in VR technology, I always rely on five anthropological principles.
2024 06 03 Engineering Team You Need HERO
How to Outsource the Engineering Team You Need
Outsourcing your engineering needs can be the answer—if you do it right.
Pawel czerwinski N Py Wow9 C Zk unsplash smaller
Why is Brand Consistency Important in Product Design?
People often think of brand consistency as it relates to advertising and communications. But it’s just as important for designers of products to consider brand consistency when creating a new design.
2024 05 21 9 considerations for planning user research prototypes HERO
9 Considerations for Planning User Research Prototypes
Prototyping for user research is a major consideration of product development and one that often confuses, because it’s not an exact science. There’s always a question of what to test and when, and there’s no one “right answer.”
2024 05 13 Decolonizing Design HERO
How Design Researchers Can Help Decolonize Design
Our role as human-centered researchers and designers is to advocate for a decolonized future of design in every decision-making task we take part in.
Humans first spark empathy HERO
Humans First! How To Spark Empathy in a Design Thinking Workshop
Design strategists often lead design-thinking workshops for clients using the research they’ve gathered in the field as jumping-off points for innovation.
2024 05 07 Art of Moderating User Research HERO2
The Art of Moderating User Research
In a research session, a moderator’s goal is to acquire as much knowledge as possible from potential users of the product based on their experience (or even a lack of experience).
Delve Product Design Research
Structured Ideation vs Brainstorming
Everyone has his own opinion regarding if and how brainstorming should be done. We use it frequently, but we’ve developed our own technique that is more structured than “stormed.”
2024 04 23 Quantitative User Research HERO
Why You Want Quant(itative User Research)
What’s the point of doing user research? Why not just design a product based on your own point of view and your anecdotal understanding of people’s needs?
2024 04 19 User research in NPD HERO
Slash Project Risk: Incorporate Research Throughout New Product Development
Research enables you to make good decisions throughout new product development, speeding up product development and creating a product that resonates with users. Here’s what research-driven NPD looks like.
2024 04 16 What Successful Hardware Innovators Do Differently HERO
What Successful Hardware Innovators Do Differently
Successful hardware innovators need confidence, foresight, and consideration to do something genuinely innovative.
2024 04 12 Power of Design Thinking HERO
A Guide to Action-Oriented Design Thinking
At Delve, we don’t focus on design thinking for its own sake, but rather, on design thinking and doing. What does action-oriented design thinking look like?
HERO
A Plan for Integrating Hardware and Software
To build better products, development teams need to integrate the hardware and software development processes. The design thinking mindset could provide the means to enable this reunification.
Jenny Westby employee spotlight1
Meet a Delvian: Jenny Westby
Get to know Jenny Westby, design researcher at Delve.
2024 03 19 Who Knows Best Designing User Control AI HERO
Who Knows Best? Designing User Control in the Age of AI
How much agency should a machine be allowed? For both medical devices and cars, the potential to save lives is very real. But the consequences of things going wrong could be catastrophic.
2024 03 01 LED touch interface HERO
Developing a Product with an LED and Touch User Interface
Sometimes the simplest designs are the most difficult to get right. Here's how we approach the design of a low-information-density user interface.
2024 02 29 Unlocking Product Innovation HERO
The Simple Secret To Unlocking Product Innovation
Without the right insights, a new technology is just a solution without a problem. Insights are the answer to tech for tech's sake.
2024 02 29 Parametric CAD HERO
On-Ramp to Design Engineering: Parametric CAD
We use Parametric CAD to design the majority of a wide range of new products. Here are some of the problems it helps us solve quickly and capably.
2024 02 29 electronic product design HERO
On-Ramp to Electronic Product Design: Which Is the Best Embedded Solution for Your Product?
Inside every electronic device sold today – whether it’s a coffee maker, phone, automobile, or Mars Rover – is an embedded solution, or a combination of hardware and software that makes the thing run.
Plough hypothesis hero
The Plough Hypothesis and Design’s Gender Data Gap
What do ancient farm tools have to do with contemporary gender inequality? According to the Plough Hypothesis, there’s a direct link.
2024 02 27 qualitative quantitative hero
Combining Qualitative and Quantitative Research to Drive Product Innovation
As many as 95% of new products fail. To improve the odds in your favor, put users at the center of the design process and conduct user research early and often.
2024 02 16 Speeding Up Product Development HERO
Speeding Up Product Development
There are several methodologies available to speed up the development process. Which best fits your needs?
Ruggediot2 HEADER 2024
Rugged IoT: Considerations for Electronic Components
You’d be surprised how many startups come to us with excellent connected device concepts that have failed under routine, predictable environmental stresses.
2024 02 08 B2 B v B2 C HERO
Is There a Difference Between B2B & B2C Product Development?
Designers love to talk about the needs of the user. But what if the end user isn’t the person making the decision to buy your products?
2024 01 30 Offshore Manufacturing HERO
How to Make Offshore Manufacturing Work
When offshore manufacturing works well, it can be fast, cost-efficient, and deliver good quality. But often speed, price, or quality is sacrificed without the right vendor, relationship, and process.
2024 01 24 Industrial Design Concepts Too Many HERO
How Many Industrial Design Concepts is Too Many?
A question we get often from new clients while drafting industrial design proposals is how many concepts they’ll be reviewing in the early phases of a project.
2024 01 23 8 Questions Smarter Parts Selection HERO
8 Questions to Smarter Parts Selection in Electronic Product Design
Using leading-edge parts comes with risks. You may have a great, even disruptive, product to debut, but realistically it needs to get to market before someone else beats you to it.
2024 1 10 Polished Prototypes HERO
How To Make Polished Product Prototypes Using Everyday Shop Tools
A couple of weeks ago I did a shop presentation to share techniques I’ve developed for making models come together in a more professional way.
2023 12 on ramp sealing
On-Ramp to Design Engineering: Sealing
Figuring out just how much sealing products will need is part of the design process.
On ramp CFD Bridge
On-Ramp to Design Engineering: CFD for Product Development
In its infancy, CFD was complicated, expensive, and challenging—so it was only employed for complex projects like bridges and the space shuttle. Today, engineers use it to optimize everyday products that incorporate the flow of air, gas, and fluids.
2023 11 22 consumer med device usability HERO
Consumer Medical Devices: 6 Design Practices for Usability
Medical device companies can boost usability by adopting these consumer product development practices.
2023 12 08 8 Essential Prototypes HERO
Eight Essential Prototypes: The Nesting and Stacking Approach to Product Development
While a final product may appear to stand on its own, it’s actually buoyed by tiers of development. These include rounds of prototyping and testing.
2024 03 27 Design that clicks HERO
Design That Clicks: The Art and Science of Tactile Feedback
A click is a universally recognized cue that an action is complete. Here's how to get the right sound and feel.
2023 12 VR product design
How We Do It: Virtual Reality for Better, Faster Prototyping
Today we have the ability to set up and interact with a VR-simulated prototype. As the technology continues to grow more accessible, can leverage it for product design, easily translating to faster turnaround and cheaper development costs.
Pt3 hero
On-Ramp To IoT: Selecting a Cloud Provider
Make sure your provider uses a well-known and secure method for communicating.
Pt2 thomas edison HERO
On-Ramp to IoT: Getting Connected and Communicating
When you’re designing a connected device, there’s a lot of testing you can do before you get to the production-grade prototype. Here are a few examples of different fidelity levels of prototypes you can use to test early on in your IoT product development.
Pt1 HERO
On-Ramp to IoT: Anatomy of a Connected Product
Connecting a device to the Internet adds layers of complexity.
Disposable razor hero filtered 2
Ingenious Engineering: Safety Razors
Few inventions have had as significant an impact on our daily lives as the safety razor.
2023 10 13 Making Wearables That Stick HERO
Making Wearables That Stick
A bottom-line approach drives meaningless products. Here are four guidelines for making meaningful wearable tech.
HERO millerslaw
Use Miller’s Law When Presenting Design Concepts
It’s not uncommon for a new client to want to see 20 or 30 concepts during the initial design phase, believing this represents better value.
2024 01 03 Hicks Law HERO
Use Hick’s Law to Design Intuitive Products That Users Love
Regardless of what you're designing, the options you present to users should be simple and straightforward.
Digital physical hero2
7 Principles for Designing Great Digital-Physical Products
Adding a sensor or touchscreen to just about any product has become cheap and straightforward. But it doesn't always make things better for the user.
2023 09 15 ballpoint pens HERO
Ingenious Engineering: Ballpoint Pens
The ballpoint pen eliminated the need for messy fountain pens and all the problems that came with them. This breakthrough invention forever changed the way we write.
Pareto Principle hero
Applying the Pareto Principle to Product Development
The Pareto Principle is a great tool for project teams when they’re trying to decide where to focus their energy and efforts.
2023 09 08 consumer robotics blog image HERO
Designing Consumer Robotics? Answer These Four Questions First
Convincing discerning consumers to buy a home robot isn't easy. To earn a spot in our homes and our lives, “home bots” (and those designing them) must answer four important questions.
Onur binay ph Qn S6 Pw PBI unsplash smaller
How To Maximize Battery Run Time in Mobile Electronic Devices
Design efforts to maximize battery run time typically focus on minimizing standby power, but an equal emphasis should be placed on designing for peak power.
2023 08 10 guide to developing product requirements2 HERO
A Guide to Developing Better Product Requirements
Creating product requirements can seem like a straightforward task, but it has plenty of potential pitfalls.
2023 08 14 worst wearables HERO
Design Lessons from 4 Early Wearables That Didn’t Quite Hit the Mark
These early attempts at wearable technology were innovative but flawed—and paved the way for the more advanced devices we have today.
HEADER Simulation LL
Our Product Engineers’ Best FEA Simulation Tips
As product engineers, we use FEA simulations to develop, test, and refine designs. These best practices allow us to move quickly while keeping simulation results accurate, honest, and affordable.
2023 07 12 soft goods part 3 INLINE1a
How to Use High-Fidelity Prototyping for Soft Goods
You’ve vetted your MVP design through low and medium-fidelity prototypes. Now use high-fidelity prototypes to amplify your MVP into a truly compelling offering.
2024 02 29 Troubleshooting Bugs in Electrical Products HERO
On-Ramp To Electronic Product Design: Troubleshooting Bugs in Electrical Products
Successfully troubleshooting these problems prior to product launch is in everybody’s best interest, and can be the most rewarding part of a project for an engineer.
Taylor hero 1920x1080 54
What Taylor Swift Can Teach Product Designers About Experiential Brand Language
I just spent six months researching experiential brand language for a client. Here's what it is, how to create it, and examples of great EBLs from Apple, Airbnb, REI, and, as the title promises, Taylor Swift.
2024 06 11 Start with UX 3 Ways Kickstart HERO
Start with UX: 3 Quick and Easy Ways To Kickstart Your Product Design Project
We offer three UX “starter packs” to meet clients where they are. In addition to making product design more accessible, each approach puts user experience (UX) at the heart of the process.
2023 05 22 soft goods prototyping HERO
How to Use Low- and Mid-Fidelity Prototyping for Soft Goods
It’s important to prototype and test soft materials at various stages in the product development process.
2023 05 15 Should you incorporate soft goods HERO
When to Use Soft Goods in Product Design
To develop the best version of your product, have you considered leveraging softer materials?
2023 04 11 multidisciplinary teams better product design HERO
Why Multidisciplinary Teams Design Better Products
A multidisciplinary team has the edge in creating innovative, well-rounded solutions that meet the needs of all stakeholders.
2023 03 27 Authenticate Consumables HERO
A Cost-Effective Approach for Authenticating Consumables
Authentication is not appropriate for every product, but there are many applications where it's necessary for the manufacturer, end user, or both. Authenticating your consumables need not break the bank.
2023 03 13 7 ways design products women HERO
7 Ways to Design Better Products for Women
How do you design better products for women? Our female researchers, designers and engineers compiled seven principles for individuals and companies to consider.
Which product redesign HERO
If You Could Redesign Anything, What Would It Be?
Not every product design is a home run. Here are 15 products we think could use some design help.
DMI learning HERO2
Three Principles for More Human, Solution-Focused, Fair, and Inclusive Design
Designers have a responsibility to design a world that all want to live in. Here are three principles that can help us navigate the complexities of design decision-making and truly achieve design success.
2024 10 16 User Research During COVID HERO_FINAL
User Research During COVID: Expanding Your Playbook for the New Normal
Whenever your needs require you to conduct user research remotely, these strategies will allow you to answer the same fundamental questions as in-person methods.
HERO tiny electronics teardown B
What Mini Electronics Are Inside Tiny Wearables?
We opened up wearables from leading companies to see how so much was packed into something so little.
Practice empathy 2 header 1
Empathic Design in Practice
What comes before and after you walk in your users' shoes? We distill empathic design into six principles for easy adoption.
HERO product design best practices
3 Product Design Best Practices to Follow
How to create a successful product – whether you're designing a product that's physical, digital, or somewhere in between.
Innovation black mirror
How to Stop Your Innovation From Inspiring a 'Black Mirror' Episode
Warning: I’m going to criticize and question something beloved by millions of people—stationary exercise bikes.
2024 01 04 Four Steps to Right Color HERO
Four Steps to the “Right” Color in Product Design
40-90% of consumers base their buying decisions on color. Learn how to apply user-first design thinking to finding the right color in product design.
HEADER ID Miro 1
How Digital Whiteboards Became an Essential Design Tool
More than just compensating for the loss of in-person collaboration, digital whiteboards provide clear benefits, namely reducing barriers between disciplines and fostering more open, dynamic relationships with clients.
06-Work-Case Study-Diversey ProSpeed-S1-667x667
The Role of Human Factors in Product Design
A primer on what, how and when the discipline of human factors is used in the design and development of products.
2023 12 08 Staples hero
Ingenious Engineering: How Staples Are Made
It’s not easy keeping it together under pressure. Yet these little marvels do it every day tens of thousands of times over. Do you know how staples are made?
2023 10 24 jobs outcomes constraints HERO
Use ‘Jobs, Outcomes, and Constraints’ to Exploit the Pause Between Research and Ideation
The JOC method lets you move into ideation confident that you're working from something more than a hunch.
2023 12 22 parts shortage HERO
How To Manage Product Development During a Parts Shortage
We’ve compiled some advice for those facing, or anticipating, the semiconductor shortage. These workarounds are useful when facing any kind of hardware part shortage.
CES Web Home Office
CES 2021: Home is where everything is
If your home is your castle, during the pandemic it’s also your office, classroom, coffee shop/restaurant/bar, gym, entertainment venue, spa, and, yeah, that place where you sleep.
12 Article Amy Hero
Homework with Amy Lee
While we're all working in our homes, we thought it would be fun to check in with our team members to see how they're doing and what their new offices and co-workers look like.
2023 11 07 Data Driven Customer Foresight HERO
Four Steps to Data-Driven Customer Foresight
Most products take anywhere from three to ten years to develop from idea to commercialization. But many companies rely on their understanding of consumers today to make decisions for these future products.
IMG 7322
Homework with Corin Frost
While we're all working in our homes, we thought it would be fun to check in with our team members to see how they're doing and what their new offices and co-workers look like.
Denise jans v Ca S7 SA qw8 unsplash
How to Write 'How Might We' Questions for Product Strategy
Translating research into actions is often more art than science. We have found “how might we” questions to be useful tools. Here's how to write one.
How to make way for radical innovation with strategy thumbnail
How to Make Way For Radical Innovation
Before starting on an innovation strategy, decide which type you're chasing: Incremental, disruptive, or radical innovation. Each requires a unique approach.
12 Article Dave Onyourown
You’re on your own
All right, who do I blame for this?
Panasonic1
CES never fails to entertain
The Consumer Electronics Show always starts the new year off with a bang. It packs roughly 170,000 extra people from around the world into Las Vegas for a seizure-inducing week of stimulation.
Lesac new trier 108
Advanced Design goes to school
The scope of the Advanced Design workshop was to walk students through the research, ideation, and early prototyping phases of creating a backpack.
VR remotesurgery3
CES 2020: Day two cool stuff
Our team spent the second day of CES at Tech West, home base for health, wellness, home, wearable and fitness technology. It's also the hub for Eureka Park, where the scrappy startups vie for attention of venture capitalists and potential partners.
Code jumper
CES 2020: Day two
Our team spent the second day of CES at Tech West, home base for health, wellness, home, wearable and fitness technology. It's also the hub for Eureka Park, where the scrappy startups vie for attention of venture capitalists and potential partners.
IMG 3318
CES 2020: Day one cool stuff
We roamed the massive Las Vegas Convention Center the first day of the Consumer Electronics Show, better known as CES. Here are some additional fun things we saw.
Backcasting
How ‘Forecasting and Backcasting’ Enable Disruptive Innovation
Forecasting and backcasting provide a framework for disruptive innovation by establishing a solid structure to support big, strategic thinking.
Miranda car
CES 2020: Day one
We have a team roaming the massive Las Vegas Convention Center today at the Consumer Electronics Show, better known as CES. We'll be adding to this blog post throughout the day as we find cool stuff to share.
2019 12 30 Article Franchino Year In Review Trends
Dave’s 2019 Year in Review
As 2019 winds to a close it’s time to make my annual appraisal of some of the more noteworthy products and events shaping world of design and Innovation. And the last year certainly saw its fair share of significant steps and missteps. So, let’s wade in with a few things I’ll remember that helped define 2019 for me.
12 Article Makerfaire 2019 5
Making something awesome
I’d like to take the time and opportunity to reflect on our experiences at the Madison Mini Maker Faire and talk about each of the wonderful projects our team at Delve has been able to put together to share with the public, while hopefully inspiring young minds to be open and grow.
12 Article Amy Lee 2019 Year in Review
Service design hits and misses
As I started to think about writing this blog, I realized that it might come off more as an Andy Rooney rant than “Oprah’s favorite things” this year. It feels like there have been more misses than hits.
2024 Mega Megatrends HERO
The Mega Megatrends Post: Your Guide to the Ten Consumer Megatrends Reshaping Product Design
How will you decide today what to design for 2030? Strategists look to megatrends to predict consumer behavior and futureproof strategy.
Michael marais Hj V h EE Cgc M unsplash
13 Biggest Innovations of 2019 To Influence Product Design
Robots unleashed; the emergence of hearables; sustainable plastics and processes — we weigh in the biggest innovations of 2019 to influence product design.
12 Hammond Cyber Truck H1
Cybertruck, schmeibertruck…
I, for one, am pretty excited that Elon Musk is bringing his 1980s sci-fi movie dreams to life.
2024 01 03 anthropomorphic HERO
How Anthropomorphic Form Shapes Product Design
Humans are drawn to anthropomorphic form in product design. Here's how industrial and interaction designers can use this as a tool.
Orbit scanner on star trek 2 cropped
Star Trek's Visual Brand Language (and how we fit in)
When we spotted our Orbit point-of-sale scanner in photos from the set of the latest Star Trek movie, we were tickled. And then we got to wondering.
Military grade HEADER Mil Spec
Designing Military-Grade Products: The What, Why, and How
With the growing demand for rugged design across sectors, product developers need help figuring out when to accommodate military specifications.
2024 Mapping hero
How to Use Mapping to Determine the Design of Your Controls
Good mapping makes products easier and more intuitive to use. Done well, it can create a powerful connection between a product and its users.
06 Article Eva Sf Move Front
Hearts in San Francisco
We asked our San Francisco team to share some thoughts on what that they find thought-provoking, inspiring and uniquely Bay Area.
12 Article Amylee Servicedesign2018 H1B @2X
2018 Year in Review: Service Design
Here’s my list of “a few-of-the-mostly-best innovations from the last year or so.”
12 Article Jesse Roomba A @2X
Why is the Roomba so expensive? Why are the knock-offs so cheap?
What happens when all the engineers from Delve's three offices gather in Madison? We buy stuff and tear it apart to understand how it is made. Our product of choice? The robotic vacuum.
Michael dziedzic nc11 Hg2ja s unsplash smaller
What Does 'Hierarchy of Needs' Mean To Product Designers?
How can product designers apply Maslow's theory of human motivation to their work? A design won't succeed if it doesn't meet users' most basic needs.
12 Article Braunstien Indecentces @2X
What's “indecent” at CES?
Let’s suppose, hypothetically speaking of course, that a product exhibited at this year's Consumer Electronics Show (CES) could be used to cause severe bodily harm with a weapon to another human.
Footprints on escalators
What’s a ‘Nudge’ in Product Design?
Nudge is a concept rooted in behavioral science that describes how minor changes in product design can markedly affect individual behavior.
06 Franchino 2018Review Hero @2X
2018 Year in Review
The beginning of a new year is a great time for reflection – and what better to reflect on than the last year in design and innovation?
2023 11 22 From Design Thinking to Integrated Thinking HERO
From Design Thinking to Integrated Thinking: Prioritizing Business Needs in Innovation
If the numbers don’t add up, great design isn’t sustainable — no matter how thoughtful it is. Design must ultimately serve the needs of the business as well as the user.
Biggest inno 2018 HEADER Innos2018 01
13 Biggest Product Design Innovations of 2018
E-bikes, solutions for ocean-borne plastic, real-life Babel fish, 3-D printing metal, robot overlords, and more — we weigh in on 2018's biggest innovations.
06 Article Floyd Think Video B H1
Video Storytelling That Breaks Through the Clutter
Video is a great way to share a story with your audience. Learn how our Visual Communications team approaches making a video that breaks through the clutter.
2024 01 05 Global Megatrends HERO
Five Global Megatrends Reshaping Product Design
Doing user research now won't help you design for 2028. Trend analysis will. Design strategists turn to it to predict consumers' future behavior.
06 Article Erik Kids Cargo B
Green eggs and electric ham
Will the E-bike change the way Americans think about cycling?
06 Article Eva Doors
Is this on brand?
Is a bidet on brand? Our San Francisco team did some research and debating to find out.
06 Article Dave Boston A
Beantown here we come!
We're excited to open a new office in Boston to serve our current East Coast clients and grow our multidisciplinary innovation business.
06 Article Strahm Make A Wish B
Pushing each other along
A recent project with Make-A-Wish gave us the chance to make a meaningful connection with a family, which is a great benefit of product design.
06 Article Dave Tesla Frontend H1
Front ends, air flow, boats and aesthetics
The Tesla Model 3 has a front that upends expectations, and it's not pretty.
Pizza HEADER pizza
How Might We Improve Pizza Delivery? With Creative Matrix
Creative Matrix is a brainstorming method that helps structure the necessary "in-between" work between research and ideation. We demonstrated the technique.
06 Article Ciari3 H1
Engineering in the Fun
Engineers constantly balance two roles: the engineer responsible for understanding and mitigating risk, and the product developer considering the ideal customer experience and wanting to delight.
HEADER jerry6 cropped
From Arduino To Production: “Look, Mom! I Got It Working!”
Explore some of the issues that need to be dealt with and acknowledged before a quick-turn electronic prototype can be put into high-volume production.
06 Article Corin Sewing B
The Foreign Language of Sewing
Sewing has its own language and rhythm that has surprising uses for prototyping.
Degrees of sealing HERO
Degrees of Sealing: Designing Rugged, Waterproof Enclosures for Electronic Devices
Electronic devices today are expected to go where they’ve never gone before. Demand is growing for waterproof, rugged consumer and commercial electronic devices.
06 Article Eva Sf Move H1
Our SF design office is moving! What a long, strange trip it’s been
Moving 10 people and a 3,000-pound mill in San Francisco is quite the project. But the end result is worth it all.
06 Article Norvaisas Empathy Design
What does equity design mean?
Our world is in flux. We are all aware of this. As designers, it’s helpful to step back and consider our role in shaping our rapidly emerging future.
HEADER olympics 3 768x294
Sensors for the Win! How Auto Industry Tech Drives Superior Olympic Athletes
The increasing sophistication, diversity, and affordability of sensor technology for autonomous cars has rippled into the sports world. Did we see the results in PyeongChang?
06 Article Matt Poster Cutlery B H1
Ingenious Engineering: The Cutting Edge of Cutlery
Eating utensils require some sophisticated metal fabrication technology.
06 Article Joan Neeno User Centered H1
User-centered design is on the menu
Launching a restaurant is the ultimate personal exercise in user-centered design.
06 Article Ami Verhalen Human Centered H1
Human-centered design ... but even more human.
Slowing down and practicing mindfulness in design can lead to better products.
06 Article Jason Our Shop H1
Our New Shop
Our new Model Shop in Madison helps our Prototype Specialists stay organized and protected from harmful dust and vapors.
2024 01 31 10 Questions Manufacturing HERO
10 Questions to Your Best Manufacturing Solution
“Do you know a place to get this made?” That’s a question we hear a lot from entrepreneurs looking for a manufacturing solution. It’s actually a very complex question.
2017 10 03 Article Frost Butter
Delve's New Office Design: Spreading the Peanut Butter
Take a tour of our new Madison home with one of the design leaders behind it.
06 Article Casey Barbarino Dodgeball H1
Of design and dodgeball
Design and dodgeball share a reliance on collaboration.
12 Article Matt Poster H1
Ingenious Engineering: Dippin' Dots
Putting the freeze on cream and sugar is what it’s all about at Dippin’ Dots.
12  Article  Ritzenthaler  Change Management
Change is hard, especially when someone moves your cheese
As we move into our new space, one of the project managers shares the process behind the logistics and emotional side of moving.
HEADER whatisid
Industrial Design’s Past, Present, and Future: The Evolution of a Profession
Delve's VP of Design Mathieu Turpault reflects on major changes in industrial design in the last 25 years and predicts where it's headed.
12 Article Harris Design Camp H1
Poetry in motion
Fighting bugs, storms and heat, design camp provides the challenge of putting ideas into interconnected motion.
12 Article Franchino Flight H1
Is your company in control of its user experience?
Consumers have access to a hodgepodge of information on brands that they never had access to before, which makes it tough to control the brand experience.
12 Article Bettman Blog Receiver H1
Just one touch and I knew
A product that's beautiful to the eye but feels shoddy in the hand communicates volumes about a brand. Don't forget to design for touch.
06 Article Dorr Aesthetic Trends
How to Leverage Aesthetic Design Trends in Product Design
When applied appropriately aesthetic design enhances the sophistication, functionality and overall value of a product. Try tuning into the following core aesthetic design trends to inspire your next creation.
12 Article Soliva Switch
The Good Enough Design of the Nintendo Switch
The Switch has a lot of great features, but the modular design leads to some clunky compromises. Ultimately, does it matter?
12 Article Verhalen Vbl
Your brand deserves a language
How do we know the difference between a designer handbag and a knockoff?
HEADER disability2
How Design for Accessibility Drives Innovation for All
Products designed for accessibility end up making life better for everyone.
12 Article Darley Viability H1
The Viability Crevasse
Kickstarter and Indiegogo are littered with cool concepts that never hit the shelves. How can you navigate that chasm between vision and reality?
2023 12 19 Six Teardowns HERO
Six Teardowns That Inspire Design Innovation
One of the best ways for engineers to learn about product design is to carefully examine other products. Engineering details, manufacturing processes, and material choices can all be used to inspire your own designs and decisions.
06 Work Case Study Pro Nova Jarod Steve H1
Models and Prototypes 101
Delve's Model Shop creates a wide variety of models for concept validation and user testing. Learn more about the types of models we create.
2023 12 29 Ingenious Engineering Toothbrushes hero
Ingenious Engineering: Toothbrushes
Many of the simplest items we use every day require an amazing amount of effort to produce. Take, for example, the humble toothbrush.
United again HEADER UNITEDAGAIN
#sideproject: United We Stand (Updated)
I thought 2016's divisiveness seems like a good reason to revisit my "United We Stand" state flags project, tweak some, and make them available to download.
2024 04 24 great innovation debate HERO
The Great Innovation Debate: Five Moments That Mattered
In the history of product innovation, there are famous successes – some arguably driven by new technology, and others that resulted from user research and insights.
12 Article Darley Pre Mold H1
The Role of Virtual Prototyping in Product Development
When you have to make something where failure isn’t an option, you better make sure that it will work.
HEADER Ux Disney cropped
UX Takeaways from Disney: Wherever Possible, Make It Personal
Disney fosters a greater sense of fantasy by concealing the mechanisms of personalization.
2024 04 26 moments that matter HERO1
Moments That Matter: How Interactions Foster Brand Loyalty
When we look back on an experience, we craft a narrative based on memory and emotion and the sum of our experiences. The same is true of how we process our experiences with brands.
12-Article-Lutz-H1
Favorite Things: Diptyque Philosykos Solid Perfume
Thoughtful multi-sensory design transforms the act of opening a perfume pouch into a sensuous expression of luxury.
2023 12 21 Spotting and Applying Trends B HERO
How to Innovate by Spotting and Applying Trends
Have you ever read an article about design trends and wondered, “Where on earth did THAT come from?”
12-Article Conner BikeThatWorksForAllKids-S12
Design approach selected for adjustable hand cycle
The Lend a Handcycle project takes a leap forward with the selection of a scissor-jack design for seat adjustability.
Affectiva end of product failure 16x9
The End of Product Failure
What are the odds a new product will still be around in two years’ time? And, how do we decide what to design today?
2024 10 22 branded interactions
Our 15 Favorite Branded Interactions
We polled the office on favorite branded interactions and narrowed everyone’s nominations down to 15 brands who do it well. Here’s the list of brands and the interactions we consider to be successful.
12-Article Darley SuckUpTearDown-H1
Suck up, tear down
An Electrolux from the '50s inspires a head-to-head comparison with a Dyson Animal. Let's just say there are some trade-offs.
12-Article-Kopenski-Sweater-H1
Uncertainty changes expectations
International travel offers time to knit...so why not knit an experiment in uncertainty?
12-Article Conner BikeThatWorksForAllKids-H1
Creating a bike that works for all kids
Progress is being made in our quest to design a fully adjustable hand cycle that can accommodate children with physical disabilities as they grow.
12-Articles-Sars Startup-H1
Empathy is key to new product success
An energizing day at a Microsoft Accelerator Day for entrepreneurs provides a good reminder that above all, know thy customer.
Handheld hurt header hand2
Designing Handheld Devices That Don’t Hurt
What's behind the lack of useful thumb-reach and hand-grip data for designers of handheld devices, and how can designers gather their own?
12-Article-Neeno-Names-H1
What's in a name?
Somewhere between a quick brainstorming session and rounds of frustrating debate, there's typically a sweet spot for naming a product.
12-Article-Emmerich-LED-H1
A System Approach to Advanced LED Product Design
LED technology opens up a world of possibilities and some new considerations for product design.
12-Article-Harris-IoT-H1
The Internet of (Disconnected) Things
Many SxSW Interactive talks pondered the future of connected devices. What we can address now and how we may bridge the user-experience gap for the future?
12-Article-Staszak-Experience-H1
Innovation? It's on the Bag
A lunchtime decision to brave the midwinter cold led to a lunch that I unsuspectedly evaluated as a new experience.
12-Article-Nett Super Bowl-H1
Super Bowl 2015 ads reflect our conflicted era
Want some depression with those Doritos? In a confusing time both socially and economically, advertisers struggle to find the right tone.
12-Article-Wallace CES 2015-H1
Wearables at CES 2015: Enough with the activity trackers!
At CES 2015, activity trackers were the bandwagon that many companies jumped on. Really? Isn't there something better to do with this technology?
12-Article-Joncich-Gaming-H1
Game on: The best of the boards
Great board games are designed to foster creativity, collaboration and compromise.
Rachel brenner A1wz Mskh U c unsplash
Embracing the Old School
Sometimes we need to embrace our inner Janet Jackson and be the ones in control.
12-Article Kallsen-Details-H1
Details, details, details
What's in a flange? Well, when it comes to product design, it's the attention to details that can make all the difference.
12-Article Darley-Jesse Senate-Article 1186x667
Aging in Place
Technology is making it easier to stay in the home and community you love as you age. That's a wonderful thing.
12-Article Lee Amy-Procrastination-Hero-1186x667
Active procrastination and passive thinking
Instead of a nice story that reads like your favorite episode of This American Life, here’s a few thoughts on things I’ve noticed over the last couple months.
12-Article Lin-Zombies-Hero 1-1186x667
Designing for the Apocalypse
A few months ago, I was able to experience co-creation from the client side of things. I signed up for a ZOMBIE APOCALYPSE workshop at Door County Forgeworks.
Design artists header 211
Why Designers Are Not Artists
Making a difference and calling attention to important issues through design is more achievable once designers get over the fact that they're not artists.
2024 11 26 whats in a name HERO
From Human Factors to User Experience: What’s In A Name?
We recently changed the name of our user interface design team to Interaction Design. The latter encompasses the dynamics of a user’s interaction with a system — including the user’s perceptual, cognitive, and physical interaction with the system, as well as the system’s response to the user.
Header patent illustrations11 crop
What We’re Losing with the Loss of Patent Illustration
If your design requires a photorealistic image to show it is different from prior designs, it may not be innovative enough.
"Delve brings strengths that we don't have, which is why I'm looking forward to working with them again."

Vamsee Pamula, Founder & President, Baebies